

And finally you release a package containing everything. Then you start improving the models, and as soon as you made a new model with new textures, you release it. Then you start improving the textures (except for those that go on the models), and release each of them as soon as you made it. In the end, you make a final release that includes all maps.

Then focus on making the next map work, without graphical improvements, and release it. Don't focus on remaking the whole game, focus on making one map work, with the default textures, models and sounds. The correct way is to do one thing at a time and make regular releases.

By the time you'd improved the models, tweaked the script and renovated the levels, you'd wind up with a completely different game. The meaning of this topic is to provide you with enough maps so that you are prepared to watch most of the Member Replays in our Replay Section. This package includes nearly all maps that are supported by our GameReplays Zero Hour Replay System (map preview image instead of 'Unknown Map'). I was considering what you'd do to recreate one of the console games in EDuke and very quickly came to the conclusion that once you started improving things, stopping would be very difficult. Replay System maps and most commonly played custom maps.
